﻿using System;
using UnityEngine;

namespace SA
{
	// Token: 0x02000170 RID: 368
	[ExecuteInEditMode]
	[DisallowMultipleComponent]
	public class FullBodyIKUnityChanBehaviour : FullBodyIKBehaviourBase
	{
		// Token: 0x17000103 RID: 259
		// (get) Token: 0x060006BE RID: 1726 RVA: 0x0003AB91 File Offset: 0x00038D91
		public override FullBodyIK fullBodyIK
		{
			get
			{
				if (this._fullBodyIK == null)
				{
					this._fullBodyIK = new FullBodyIKUnityChan();
				}
				return this._fullBodyIK;
			}
		}

		// Token: 0x04000AFD RID: 2813
		[SerializeField]
		private FullBodyIKUnityChan _fullBodyIK;
	}
}
